Path Smoother
i’ve made progress on the path smoother. it takes a path made from a few points and converts it into a smoothed path (using cubic curves) and waypoints along that smoothed path with times and velocities associated with the waypoints. the waypoints are all the same distance from each other in time. the roundedness of the curves is adjustable as it the acceleration profile. in some cases the path comes up a little short – due to inaccuracies in guessing when to start slowing down. in any case good enough for now. my test images are kinda fun so i thought i’d pass those along.
-trebor
a good one.